local M={}

function M:Awake()
    self.Camera=self.GameObject:GetComponent(Alice.Camera)
    local width,height=self.Camera:GetResolution()
    Alice.Console.Debug("runtime platform :",Alice.RuntimePlatform())
    if Alice.RuntimePlatform()~="WinEditor" then
        self.Camera:SetWidth(1080)
    end
end

return M